BEFORE I GO

Interactive Film Experience

2024

OVERVIEW

Before I Go is an interactive film experience exploring the pressures faced by a student in Hong Kong. The story follows a young protagonist through everyday situations involving tuition, friendships, family and social media. Rather than watching the narrative passively, the audience is asked to make decisions for the protagonist at key moments — whether to follow her friends, attend tuition, return home, or stay alone to study. Each seemingly ordinary choice leads to a different path and emotional outcome, gradually revealing the pressures surrounding the protagonist and her state of mind. Through its branching narrative structure, Before I Go turns decision-making into part of the viewing experience. Instead of presenting choices as simply right or wrong, the project invites the audience to consider how small decisions, social expectations and accumulated pressure can shape a person’s emotional journey.

《Before I Go》是一個以香港學生壓力為題的互動電影體驗。故事跟隨一名年輕學生,在補習、朋友、家庭及社交媒體等日常情境中作出不同選擇。觀眾不只是觀看故事,而需要在關鍵時刻替主角作決定,例如跟朋友離開、前往補習、回家,或選擇獨自留在房間溫習。每一個看似微小的決定,都會將故事帶往不同方向,逐步揭示主角所面對的情緒壓力與內心狀態。 作品透過分支敘事,將「選擇」變成觀看體驗的一部分,希望觀眾在參與故事的同時,思考日常決定、環境壓力與個人情緒之間的關係。不同路徑並非單純代表對與錯,而是呈現一個人在壓力下可能經歷的不同處境與結果。

ROLE

CREATOR & INTERACTIVE NARRATIVE DESIGNER

BEFORE I GO

Interactive Film Experience

2024

OVERVIEW

Before I Go is an interactive film experience exploring the pressures faced by a student in Hong Kong. The story follows a young protagonist through everyday situations involving tuition, friendships, family and social media. Rather than watching the narrative passively, the audience is asked to make decisions for the protagonist at key moments — whether to follow her friends, attend tuition, return home, or stay alone to study. Each seemingly ordinary choice leads to a different path and emotional outcome, gradually revealing the pressures surrounding the protagonist and her state of mind. Through its branching narrative structure, Before I Go turns decision-making into part of the viewing experience. Instead of presenting choices as simply right or wrong, the project invites the audience to consider how small decisions, social expectations and accumulated pressure can shape a person’s emotional journey.

《Before I Go》是一個以香港學生壓力為題的互動電影體驗。故事跟隨一名年輕學生,在補習、朋友、家庭及社交媒體等日常情境中作出不同選擇。觀眾不只是觀看故事,而需要在關鍵時刻替主角作決定,例如跟朋友離開、前往補習、回家,或選擇獨自留在房間溫習。每一個看似微小的決定,都會將故事帶往不同方向,逐步揭示主角所面對的情緒壓力與內心狀態。 作品透過分支敘事,將「選擇」變成觀看體驗的一部分,希望觀眾在參與故事的同時,思考日常決定、環境壓力與個人情緒之間的關係。不同路徑並非單純代表對與錯,而是呈現一個人在壓力下可能經歷的不同處境與結果。

CREATOR & INTERACTIVE NARRATIVE DESIGNER

BEFORE I GO

Interactive Film Experience

2024

OVERVIEW

Before I Go is an interactive film experience exploring the pressures faced by a student in Hong Kong. The story follows a young protagonist through everyday situations involving tuition, friendships, family and social media. Rather than watching the narrative passively, the audience is asked to make decisions for the protagonist at key moments — whether to follow her friends, attend tuition, return home, or stay alone to study. Each seemingly ordinary choice leads to a different path and emotional outcome, gradually revealing the pressures surrounding the protagonist and her state of mind. Through its branching narrative structure, Before I Go turns decision-making into part of the viewing experience. Instead of presenting choices as simply right or wrong, the project invites the audience to consider how small decisions, social expectations and accumulated pressure can shape a person’s emotional journey.

《Before I Go》是一個以香港學生壓力為題的互動電影體驗。故事跟隨一名年輕學生,在補習、朋友、家庭及社交媒體等日常情境中作出不同選擇。觀眾不只是觀看故事,而需要在關鍵時刻替主角作決定,例如跟朋友離開、前往補習、回家,或選擇獨自留在房間溫習。每一個看似微小的決定,都會將故事帶往不同方向,逐步揭示主角所面對的情緒壓力與內心狀態。 作品透過分支敘事,將「選擇」變成觀看體驗的一部分,希望觀眾在參與故事的同時,思考日常決定、環境壓力與個人情緒之間的關係。不同路徑並非單純代表對與錯,而是呈現一個人在壓力下可能經歷的不同處境與結果。

CREATOR & INTERACTIVE NARRATIVE DESIGNER